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Old Apr 22, 2008, 04:49 AM // 04:49   #1
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Default Arborstone, Tahnnakai Temple, all in Hm.Need tips

Arborstone: Danika dies at end of the mission, since luring is very hard at Atrium, and STone Judge does lots of damage (even if weakned) and if we kill him more monsters spawn.

Tahnakai Temple: Done it thanks.
All tips/builds are welcome. Our group usually plays with Ursan or just with base Sabway. I'm monk btw, running HB.

Last edited by Nemesis of God; Apr 22, 2008 at 02:02 PM // 14:02..
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Old Apr 22, 2008, 05:11 AM // 05:11   #2
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heal danika.

make sure your heroes have runes (if using any).
if you have to go ursan use cons (will make it easier)

try different heroes, sabway is overrated
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Old Apr 22, 2008, 05:51 AM // 05:51   #3
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we got it thru w 3 human rest hero.
human:1 monk(prot + heal),1 sin(based on shiro build w a bit change) and 1 curse(all curse spell,mainly weakness n miss attack spell,ss)
hero:1 prot monk w interupt,1 koss w interupt,1 melonni,1 mm and 1 earth ele w ward against melee.
P.S:we went by the left side instead of center.

for temple,
human:same as above but nec change to ele and use the ward of halm(something like that,for increase defence against element spell and reduce element dmg),the rest curse spell.
hero:same as above but change earth ele n koss to fire eles.
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Old Apr 22, 2008, 08:49 AM // 08:49   #4
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Quote:
Originally Posted by Nemesis of God
Arborstone: Danika dies at end of the mission, since luring is very hard at Atrium, and STone Judge does lots of damage (even if weakned) and if we kill him more monsters spawn.
Kill the enemies faster. If your team is surviving but the npc is dying, bring more offense in order to pick off whatever is making you lose.
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Old Apr 22, 2008, 10:47 AM // 10:47   #5
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Tahnakai Temple was hard for me there, too.

Before you go in, kill the guards on both gates, because if you don't kill one of them, they'll be part of the first mob that attacks you, usually.

Set your heroes and henchmen back, possibly as far as the gate, and then pull some of the Shiro'ken. I may be wrong on this, but if you pull the Temple Guardians, any healers that are in ranger of the Guardians will decide they need to heal the Guardians, which will merge the aggo and grab more than you want.

Sab's will work if you're not fighting the Guardians (unless they drop corpses, which I don't remember). If you do have to fight the Guardians at once, you'll probably need some great caster shutdown from killing your group, as them shooting [Breath of Fire] all over the place will scatter your team constantly, forcing them open to every other attack coming their way.
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Old Apr 22, 2008, 12:41 PM // 12:41   #6
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Shield of regeneration = Keep NPC alive skill. You could even put in a protective spell such as protective spirit to make it even more effective. But you still have to keep aggro off them.

Also great in the mission with the armored saurus in EoTN.
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Old Apr 22, 2008, 01:02 PM // 13:02   #7
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Tahnnakai Temple

Pain Inverter totally destroys Temple Guardians in HM if you’re running an MM because of the AoE on the minions; they just melt.

Sabway is perfect for the temple, loads of corpses to exploit and plenty of melee and such for SS.

Go after monks, then eles then the rest of the afflicted before going after the Bound Spirits.

Arborstone

As Avarre said, you are simply not killing fast enough.

The wonderful thing about Arborstone is that you can only pick one monk, Jamei, and she has Resurrection Chant as her rez.

Why is this wonderful, I hear you all cry? It has a 6 second casting time, and the falling masonry interrupts approximately every 5-6 seconds in HM. So she can never actually use her rez, which I thought was just genius.

Any other rez in the game, and she'd be fine.


And agree with Anaya generally about the Shield, the dumb NPC AI makes it almost essential at times.
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Old Apr 22, 2008, 01:07 PM // 13:07   #8
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We did TT in 12:45 HM, Ursan.

The only thing I can think is that the overall Ursan level is too low and you are not getting the benefit of the max armor and HP bonus.

If you want to do something absolutely crazy, burn a conset. Have someone call your #3's so that you keep weakness up constantly.

Our team build is: (All lvl10 Ursan)
1 - N/Me with Animate minions, BotM, 6 Me interrupts
1-2 - Gwens with 7 interrupts
2 - HB Healers, if you can fit a Pain Inverter on the bar even better.
3-4 Ursans

Lock your Hero's unto different targets and then slaughter the rest. Use #3 when minions engage. You will find that they can pretty much kill stuff without assistance.

"C-Spacebar" is your friend. Don't over think ursan... 2 Ursans can out damage the healing of ANY monk.

Use consets... just for the speed increase. It will get you through so much faster. I have done everything in NM, Legendary Skill Hunter, Legendary Cartographer, and Legendary Guardian. There is no way in hell that I am NOT going to use the tools the game has given me to breeze through HM vanquishing.
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